Captain Blacktail (Mobıle/unıty)

Game Designer, Level Designer, Narrative Designer, QA

Captain Blacktail is a single-level mobile game. Combining tower defence mechanics with merging, the game delivers fast-paced, non-stop action. As the game and level designer, I worked with Unity using the editor tools to design the enemy waves, stats, speed, boosts, and all other aspects of the gameplay. In addition, I designed narrative elements such as a dialogue pop up windows, story bits, and tutorial messages.

BARK TRIGGER SHOWCASE (UNITY)

Solo Project
Using Dialogue System for Unity plugin, I set up a scene where barks are triggered when the player walks into a collider.

And so they went up (unıty)

Game Designer, Narrative Designer, QA

A prototype that features branching dialogue and basic point n click elements. The project was made with Unity using the Adventure Creator plugin. The dialogue, alongside the scripts that played SFX, triggered animations or changed camera angles, was written in Articy Draft 3 and then exported to AC.
Please note the video only includes the first section of the prologue. You can
download the demo from Itch.io.

ONE mınute platformer (construct 3)

Solo Project with Market Assets

Clicking on the image will take you to the itch.io page where you can play it. Have fun jumping around!

matıas (hypehype)

Solo Project

A motion-controlled, hyper-casual game I made with the HypeHype engine.

text adventure (twıne)

Solo Project

Clicking on the image above will take you to the itch.io page where you can play it.