LEVEL DESIGN CASE STUDY
Trillow: Level Design & Tool Constraint Case Study A comprehensive post-mortem and redesign of a 10-level puzzle progression curve.

ONE MORE LETTER: The Scrıpt

The script I wrote for one of the levels for the game Roskis: A Boozy Beginning (Release Date: December 2021)

BATHOPHOBIA INITIAL DESIGN GUIDE AND SCRIPT

An initial narrative design study and a script for a Point n Click game concept

Roskis: The Script of The Corposaurs Level

The script I wrote for one of the levels for the game Roskis: A Boozy Beginning (Release Date: December 2021)